Furthermore, most mascot games were typically platformers, but if you were to try to stick NiGHTS into a pre-defined genre, it would be closest to a racing game. It’s a testament to how closely NiGHTS feels to Sega’s arcade roots, which was becoming increasingly unusual in 1996. There’s absolutely none of this actually mentioned in-game, beyond the dated, pixelated CG scenes that imply the story.
Nights into dreams free#
Nights has been imprisoned, but Claris and Eliott both possess the Red Ideya of Courage – in other words, they have the power to free Nights from his bonds, and they all work together to destroy Wizeman. It suffers from the tyrannical rule of Wizeman the Wicked, who is challenged by Nights, a purple jester, and of course, hero of the game. During the course of their days they endure humiliating failures – Eliott is picked on during a game of basketball, while Claire flubs a musical audition – but at night they dream of a land known as Nightopia. The story focuses on two young children named Claris Sinclair and Eliott Edwards, both from the town of Twin Seeds. That didn’t happen – instead, Sonic Team developed NiGHTS…Into Dreams, which, for better and for worse, was something entirely different. As the 16-bit era was winding down and the 32-bit era was winding up, it would’ve made sense to pimp the mascot character as much as possible. In America and Europe, the Genesis stood its ground against the SNES largely thanks to the likes of Sonic the Hedgehog. Sega’s approach to the Saturn was somewhat baffling, to say the least.